![]() ![]() Monarchy: Doubles the effect of the Palace They can be changed at any time as long as you have completed the research on them.ĭespotism: No loss of culture after firing a Nuke For example, if you wanted more production in your cities, you would choose “Communism” as your government. Governments allow varying types of gameplay, depending on which way you are aiming to win. Unique Unit: Impi Warrior (Warrior) “One ring to rule them all” - Governments Modern Bonus: Riflemen units are half price Starting Bonus: Zulus can overrun their enemies more easily Unique Unit: Sherman Tank, Flying Fortress, Mustang Fighter Modern Bonus: Factories provide x3 production Industrial Bonus: +1 food from plains tiles Medieval Bonus: Rush the production of units at half the price Starting Bonus: A great person will appear Modern Bonus: +1 production from Hill tiles Unique Unit: Cossack Horsemen (Horsemen), T34 Tank (Tank) Industrial Bonus: Riflemen units are half price Medieval Bonus: Defensive units receive the Loyalty upgrade Modern Bonus: New cities start with +1 population Starting Bonus: Knowledge of Code of Laws and Republic government Modern Bonus: Free knowledge of Communism technology Industrial Bonus: +2 food from mountain tiles Starting Bonus: +50% trade from captured citiesĪncient Bonus: Captured Barbarian villages create cities Unique Unit: Samurai Knight (Knight), Ashigaru Pikemen (Pikemen), Val Bomber (Bomber), Zero Fighter (Fighter) Modern Bonus: Defensive units receive the Loyalty upgrade Industrial Bonus: Cities unaffected by anarchy Medieval Bonus: +1 Samurai Knight unit attack Starting Bonus: Knowledge of Ceremonial Burial Industrial Bonus: Settlers are half price ![]() Medieval Bonus: Free knowledge of Religion technology Unique Unit: Trireme (Galley), Hoplite (Pikemen)Īncient Bonus: Cities unaffected by anarchy Unique Unit: Panzer Tank (Tank), 85mm Gun (Artillery), Heinkel Bomber (Bomber), ME109 Fighter (Fighter)Īncient Bonus: Free knowledge of Democracy Modern Bonus: 2% interest on gold in treasury Industrial Bonus: Barracks are half price Medieval Bonus: +1 production from Forest tiles Starting Bonus: Automatic upgrades for Elite unitsĪncient Bonus: Warriors start as Veterans Unique Unit: Trebuchet (Catapult), Howitzer (Artillery) Industrial Bonus: +2 attack for Cannon units Unique Unit: Longbow Archer (Archer), Lancaster Bomber (Bomber), Spitfire Fighter (Fighter)Īncient Bonus: Free knowledge of Pottery technology Industrial Bonus: +1 Riflemen unit movement Medieval Bonus: Free knowledge of Irrigation technology Modern Bonus: Cities aren't affected by anarchyĪncient Bonus: +1 food and trade from desert tiles Industrial Bonus: Libraries are half price Medieval Bonus: Free knowledge of Literacy technology Industrial Bonus: Roads are half the priceĪncient Bonus: New cities start with +1 population Medieval Bonus: Temples provide +3 science ![]() Industrial Bonus: +1 attack for Horsemen and KnightsĪncient Bonus: Units heal after victory in combat Medieval Bonus: Free knowledge of Mathematics technology As time advances in the game, you'll enter different eras which will grant special bonuses to the civilization you are playing. Listed below are all of the civilizations that can be played in the game, along with their capital cities. Technological: Research all available technologies, build a space ship and reach Alpha Centauri before any other civilization. More information on these can be viewed below.Įconomic: Earn 20,000 in gold and build the World Bank wonder. You do not need to capture every city, just their capitals.Ĭulture: Obtain 20 great persons, wonders, and/or converted cities and build the United Nations wonder. There are four ways to win in Civilization Revolution:ĭomination: Capture all of the other civilizations’ capital cities (listed below) and hold them for one full turn. There are five difficulty levels that you can choose from when you start a game: Chieftain being the easiest, working its way upwards in difficulty from Warlord, King and Emperor, with Deity being the hardest. ![]()
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